Terms of Service


You can contact me for any commissions
by using the form below:

or by contacting me directly via the following links:

You can join my Telegram channel where I post all my art here:


General Information

Highly complex characters that include lots of markings, details, etc. will more than likely cost extra. Should this be the case, I’ll let you know upfront before starting.
Upon commissioning me you automatically agree to my ToS.
I am allowed to refuse a commission for any reason. As such, I will not draw any of the following:
Rape
Scat/watersports
Cub play
Vore (any kind of vore)
If what you wish drawn is outside of my comfort zone I'll tell you immediately so we can either change the concept or stop the creation process.


Payment & Refunds

PayPal Only
An invoice with the specified sum will be sent to the client.
I do not offer any refunds after the sketch has been sent, approved, and paid for.


Copyright and Usage

I retain all copyright rights to my art.As the commissioner you have personal use rights, but if you post the artwork online you'll need to give credit.You are free to:
Display the piece privately or on personal social media
Print it for personal use
Use it as an avatar or profile image
You are not permitted to:
Sell or commercially reproduce the artwork
Make merchandise from it
Claim ownership or authorship
Transfer rights to a third party
Use it in advertising or commercial contexts
Purchasing copyright rights can be discussed separately.


Art process
2D Art

I will need either a detailed description or a visual reference of the character(s) you wish of me to draw. Please have in mind that working only with a description of a character could make the process longer than if a visual reference is provided.I work in stages and there can be up to 5 stages depending on the commission tier. Once a stage has been approved, it is not possible to go back to change anything regarding that stage.I start with a concept (or multiple) first. These are very rough sketches just to give an idea of the pose/scene/feeling of what I have in mind. Any changes are possible during the concept stage, even making a complete remake. Once the concept is approved I will move to the next stage:In the sketching phase I add in your character's details into the concept and flesh out the concept. Only small changes are allowed like the direction of the arms, facial expressions or the like. Once the sketch is approved I'll send a Paypal link for the payment and continue only after the payment is received.Inking stage: I'll clean up the messy lines of the sketch and polish out the lineart as much as possible. Only changes to the inking itself are allowed at this stage.
Flat coloring stage: I add the base colors of your character without any shadows and lights. Only said colors can be changed at this stage.
Rendering: I add in the shadows, lights and any effects I deem necessary. Changes are allowed only regarding these aspects.Auctions follow the same process. The initial sketch, which was made for the auction itself, will be changed to feature your character. Once you approve of the changes, and the payment has been made, the next steps are the same as if you're commissioning me directly.


Art process
3D Art

Sculpts

I will need either a detailed description or a visual reference of the character(s) you wish of me to draw. Please have in mind that working only with a description of a character will take much longer than if a visual reference is provided.I work in stages and there can be up to 5 stages for sculpts. Once a stage has been approved, it is not possible to go back to change anything regarding that stage. You will receive screenshots of the model's front, side, back and 3/4 for your approval on each stage.Blockout: The first stage is a blockout. The model will be a low-poly version of what the character looks like. It will have all the major features displayed and have the general structure of the character. Any changes are possible here, as low-poly is more forgiving on changes. These changes can be anything from changing limb length to re-making the facial structure and other such examples.Main Sculpt Polish: After the blockout phase has been approved, I will start working on sculpting and polishing out the character. In this stage the only thing you are allowed to change are minor details such as: flow of fur in specific places (like the tail for example), musculature, shape of the eyes etc.. Once this phase has been approved, you will receive a payment link for the commission. Once the payment has gone through I will resume to the next stage.Fine Details: After the payment has gone through the finer details will be added. These consist of fur strands (when/where needed), detailing the hair/beard (if any), claws, teeth, tongue etc..Color Pass: Once the finer details are approved I will move onto vertex painting the model (giving it color), which includes any fur pattern the character has and applying materials where needed.Posing and Rendering: When the color pass is approved I'll move on the final touches. This is where you will receive everything described in the commission tier you chose for 3D art.


Animation Ready/Game Ready model

The process is very close to a sculpt commission, but a retopology step, texturing step and a rigging step are added.
These extra steps happen after the sculpt part of the model is entirely completed and going back to the sculpt stage is not advisable.
Once each step is completed you'll get the usual pictures of the model. For the rigging step you'll also receive a video with a stress-test of your character moving.The difference between an Animation Ready Model and a Game Ready Model is how the model is rigged (the skeleton) and how the model's low-poly is created.An Animation Ready model is with a higher poly-count and is made for renders in a 3D software. It is made with visuals in mind. An Animation Ready model -can- be made into a Game Ready one, but it takes effort to prepare the model for such a transition.A Game Ready Model has been prepared for a game engine. The rig acts differently and depending on the engine/game limitations there are certain requirements that need to be kept. The model itself is a lower polycount than an Animation Ready Model. It can look just as good, but the finer details of an Animation Ready Model will be missing/impossible to create.
Face expressions will entirely depend on the engine/game the model is made for.


VRChat Model

Very similar to the Game Ready Model creation, however two extra stages are added to this tier: Facial Expressions and Engine Implementation which are made with VRChat's limitations and requirements in mind.You'll receive an excel sheet to fill out for all the facial expressions you want to add and any additional menus you might want to be set during the engine implementation.
The model will be tested out in-game before it is given to you. You'll both be able to copy the avatar that's been created and will receive the Unity files (along with all other files) to make changes to the model and upload it yourself.
Please keep in mind that if you want a model that can work for/be seen by both Quest and PC users you'll have to inform me of such at the start of the commission, otherwise I'll assume it's meant for PC users only.